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The Iconic Game Turns 20 – How a Plastic Axe United Generations Between Rock Fans

It has been two decades after Guitar Hero first launched across the Atlantic, offering players everywhere the tools to become rock legends. Not in reality, but try telling that someone who has mastered the epic four-minute instrumental break before an enthusiastic crowd of friends.

Created by the developers, the game gave players a guitar-shaped controller to follow on-screen cues moving along the screen in time with the music. Every sequence mimicked specific notes, producing the sensation of a genuine performance.

The studio previously tried its hand with rhythm games before partnering with the publisher, later acquired by the gaming giant during the mid-2000s. Together, they laid the groundwork for an unlikely billion-dollar franchise that had a remarkable influence on numerous musicians featured, showcasing classic bands to millions of younger players.

A former executive, former COO from the developer, remembers the early budgetary hurdles in securing the songs – despite the fact initial releases primarily featured rerecorded tracks.

“We rerecorded all the music since the cost was so high,” he explains. “Despite having the necessary permissions alone, it was extremely difficult. We couldn’t get acts such as legendary groups – the publisher had virtually no money, and we were pretty convinced the project would flop. But once the game took off, album purchases and radio play were going up, everyone wanted to participate.”

He continues: “Among the amazing things was the number of mothers and fathers got in touch and thanked us for introducing their kids to the songs they loved. It became an intergenerational thing.”

Classic Rock Gains a New Audience

Northern Irish blues-rock band the Answer had Never Too Late in the 2008 release Guitar Hero World Tour. Guitarist Paul Mahon remembers how the series brought older hits back into vogue: “The game provided a bigger, new demographic. Generally such music was considered music that was past it, however once it got included in the title young people were finding it, suddenly it became trendy. This validated it, and got rid of the outdated label. It provided all our music renewed popularity.”

At that time, the band's debut album remained unreleased in the US, so the game was a key medium for exposure for the group as they went on US tour opening for the rock giants. “Their crew were playing Never Too Late during travel, and several recognized us from Guitar Hero,” Mahon says.

Major Band Titles Enduring Impact

Rock’s biggest acts soon capitalised on the series’ popularity, including bands like Aerosmith, Metallica and others featuring in dedicated game editions centered around each band’s catalogue and related lore, imagery and legendary status. For example, the Aerosmith edition, reportedly earned the group greater revenue than any of their records. It moved more than 500,000 copies in its first week, while demand for Aerosmith’s music rose significantly at a time as the industry was already collapsing.

Guitar Hero continues to inspire nimble-fingered fanaticism among its fans. Recently, a streamer completed an impressive attempt featuring Through the Fire and Flames – an infamously tough anthem made popular by Guitar Hero – using a fan-made version, a freeware game with similar gameplay but an array of personalization features. The song is challenging even in the hardest setting, let alone played at double speed while hitting a single one of the thousands of cues. The streamer stated requiring nine months to accomplish.

“The game is a fun, fantasy thing. Just as with other games, it doesn't imply you ought to use actual weapons and go to war,” says DragonForce guitarist Herman Li.

The band previously completed a successful tour before their hit was featured in the third game, yet he explains it turned them into a household name. “I remember our distributors calling to tell me that we were records were moving rapidly,” he shares. “Popularity surged on the subsequent tour, and we performed right ahead of the headliners on the Mayhem festival.”

Indeed, DragonForce’s exposure from Guitar Hero was so immense that it has risked overshadow everything else the band has done. Recently, the track was used in a trailer for a major film. “Previously I felt differently, but I’ve made peace with it,” Li says. “Should you just listen to a single track, it’s totally cool – each person has their own musical journey and I'm pleased we played a role in fans' experiences”.

Enduring Legacy from the Iconic Controller

Top-tier promotion, be it for cars, apparel or video games, extends beyond than selling something – it evokes a desire. Was the game able to tap into that? “That’s exactly what we were trying to create,” Dornbrook says. “That thrill of performing as a rock star on the stage. From day one, the co-founders felt that there’s an instinctive urge to make music, and their goal was to leverage innovation to enable everyone to participate”.

Most installments were released in just a five-year period from 2005 to 2010, including derivative titles such as DJ Hero, complete with a spinning deck, and the band-focused game. After that, corporate focus in plastic instruments waned, aside from a brief comeback in 2015.

Games such as Clone Hero and Fortnite Festival have kept the community alive, and there’s expectations of something from the founders on the way. Recently formed developers has entered production on its debut music game. Original co-founders are participating as special advisers. Are gamers prepared to welcome another game in the spirit of Guitar Hero?

“We thought such titles might become similar to sports games allowing annual update every year,” Dornbrook says. “There’s so much new music it could remain evergreen, thus I remain hopeful. There’s no reason for it to continue with new generations.”

JR
Written by

Joseph Randolph

A former professional marathon runner turned fitness coach, Elena shares insights on endurance training and nutrition for runners of all levels.

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